{"id":1319,"date":"2026-08-25T08:56:47","date_gmt":"2026-08-25T08:56:47","guid":{"rendered":"https:\/\/playmesandbox.fun\/?p=1319"},"modified":"2026-08-25T08:56:47","modified_gmt":"2026-08-25T08:56:47","slug":"big-change","status":"publish","type":"post","link":"https:\/\/playmesandbox.fun\/?p=1319","title":{"rendered":"Big Change"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">The idea was always to have the game run by an AI Game Master. It was planned for Play Me Two, but as I got my own AI-Workstation, I am busy realizing exactly that. The idea is simple and already working in the new None-QSP version. I am migrating to Python\/HTMP at the moment and let the pictures get rendered by AI with the Game variables to create the prompt or asset pictures to wear the currently selected clothing.. or no clothing if naked. This works.. right now I am trying to get a Chinese model to do what I want and use a &#8216;sex&#8217; LoRA for the naughty content. Working on that one. The next step is to add another 5090 to the workstation to have faster rendering of the content, which gets stored. What means a player walking with clothing X and shoes Y at the location at daytime with hair color A and Hairstyle B where the picture is not present in the assets, it gets rendered and added to the assets.. the next player with the same setup has instant loading of the picture. I chose this way to run the game as storage is cheap but GPU power is rather expensive. At the end the will be a few million pictures on the web server.. so yes, the game will move to an online gaming, no local files, you play over a browser. With over 1000 clothing options and over 200 shoe options, hair colors.. not just 4 anymore, we add green, pink, blue, purple,.. and the different hair cuts.. no chance to create those pictures for every scene.. with AI.. is possible and the player will see Becca always in the setup he chose at the wardrobe or hair dresser. Immersion.. on a new level of such games. So right now I stopped developing Play Me and work on the AI setup.. after the picture AI is sorted and results as I like the creative quest development AI is the next step. At first with quest concepts I give and the AI codes in the game.. later the AI will be able to create quests over the players requirement. Instead of selecting a start scenario, the player can write what he\/she wants to play.. or yeah, just select a free roam options. I train the AI right now in autonomous choice selection. Do what the AI think is right, do own choices. Sounds easy.. is not ^^ but to be a proper Game Master, the AI must be able to make choices on its own.. and they must make sense too ^^<br>If you want to speak with Becca about Play Me, you find her in her Discord Voice Channel. When she is online, just enter the text chat in her voice channel and type the question. She will join automatically and answer in Text.. and Voice \ud83d\ude09 Just give her a few seconds to answer with Voice.. when I have more GPU power, things will speed up.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The idea was always to have the game run by an AI Game Master. It was planned for Play Me Two, but as I got my own AI-Workstation, I am busy realizing exactly that. The idea is simple and already working in the new None-QSP version. I am migrating to Python\/HTMP at the moment and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1320,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"saved_in_kubio":false,"footnotes":""},"categories":[42],"tags":[],"class_list":["post-1319","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gamedevelopment"],"_links":{"self":[{"href":"https:\/\/playmesandbox.fun\/index.php?rest_route=\/wp\/v2\/posts\/1319","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playmesandbox.fun\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playmesandbox.fun\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playmesandbox.fun\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/playmesandbox.fun\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1319"}],"version-history":[{"count":1,"href":"https:\/\/playmesandbox.fun\/index.php?rest_route=\/wp\/v2\/posts\/1319\/revisions"}],"predecessor-version":[{"id":1321,"href":"https:\/\/playmesandbox.fun\/index.php?rest_route=\/wp\/v2\/posts\/1319\/revisions\/1321"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/playmesandbox.fun\/index.php?rest_route=\/wp\/v2\/media\/1320"}],"wp:attachment":[{"href":"https:\/\/playmesandbox.fun\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1319"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playmesandbox.fun\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1319"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playmesandbox.fun\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1319"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}